

Cynically, you could say that the additions just aren't all they are cracked up to be on paper. A charitable read would maybe imply that the bonus features are so well integrated into the game that they enhance the experience without you realizing they weren't there originally. There's a few ways to interpret this, depending on who you are. For the most part, playing the game felt like playing the original with a widescreen view. This is to say that I essentially didn't notice most of these new additions to Kathy Rain: Director's Cut. I put a lot of the new features above in quotations because they are pulled from the game's press release directly, and if I hadn't referenced that document while writing this review I would not have come up with them on my own. Kathy Rain: Director's Cut definitely keeps the core experience extremely intact, with the only truly notable difference being support for wide screen devices.īeyond that, this new version also touts an "extended storyline" with a "more fleshed out and satisfying ending," "multiple new areas to explore," "700+ new lines of dialogue," an "expanded" soundtrack," motorcycle skins you can unlock and equip to change the look of Kathy's motorcycle, and "more!" If you want to know what Kathy Rain is about any how it plays, you can just reference the original review. With additional hindsight and replaying the game's new "Director's Cut," though, I'm not quite in love with it as I once was, and I can't say this new version really felt all that meaningfully different than when I played it the first time.

It makes just a few tweaks to traditional point-and-click adventure game mechanics to create a character-focused experience that tells a decent-though bizarre-story.

Back in 2016, I wrote a glowing review for Kathy Rain, and I mostly stand by it.
